Input: Examples of mobile app development
Mobile App Development is the application of the latest technologies in the area of computer operating system, specialized server infrastructure and application programmer vs. system software.
Mobile app development involves designing and developing applications for mobile devices, typically based on web technologies.
The apps can be general-purpose (such as travel, ticketing, and casino management) or can be more specialized (such as hotel reservations or diet and nutrition counseling).
Developers depend on mobile devices to do large-scale operations and workflow, so careful planning is essential.
The rise of Apple iPhones and Android phones with mobile application platforms has been notable since the early 2000s.
As more people turn to smartphones for their all-purpose mobile devices, development has become even more important.
Mobile apps can be effectively distributed using official app stores, according to a 2015 KHI Technology study.
Just as with desktop apps, mobile apps must meet specific specifications to be accepted as properly approved for distribution.
Mobile app development costs have recently been dropping rapidly.
In August 2014, software developer NGA Software in Logan, Utah, reported that it would cost $49,000 to develop a top-tier app like Expedia’s. Today, that same app runs only about $14,000 more, according to vice president of marketing Craig Pintrich.
Although real estate information used in mobile apps can be found across a number of sources, such as websites and magazines, going forward NGA will focus on publisher-focused sources because that’s what its clients pay for, Pintrich says.
Because mobile app development costs are so important to both developers and their clients, it makes sense for both parties to be as cheap as possible, says Jay Shahan, CEO of Relevancy Labs and author of The Complete Developer’s Guide to Mobile Design and Development.
“It’s in the client’s best interest for their project to be completed for as little money as possible,” Shahan says. “And that means the developer needs to stay under budget as well.”
Not only do under-the-budgets and “bang-for-the-buck” projects make it to developers’ mobile devices, but they set a new standard for mobile apps, he adds.
Shahan stresses that, while a lower price isn’t always a good thing, it likely is in certain cases. If a project will yield a handful of apps or an app that will work on multiple devices, a cheaper price can be a good thing.
Some clients, however, want more than a couple of apps or a few different devices, and that’s when it gets tricky, Shahan says.
For those clients, a quoted price must include all possible materials and time spent creating a line of phones, for example.
“It’s very common for a project that appears to be on the lower end to wind up being at the higher end once you take into account shipping, materials, variable costs, and potential overhead,” he says.
In other words, while some projects may seem under budget due to a lower initial quote, the final price tag can still be higher due to the overall project cost.
Always consider the end user when picking a mobile app design, Shahan says.
“Every mobile user is unique, and every mobile journey is singular,” he says. “So while it’s great to think in terms of a line item for a certain dollar amount, what really matters is how this resource will be best used — by the user, by your company, or by our competition.”
For example, an app that helps individuals with learning disabilities navigate the web will require a completely different design than one for a graphing calculator, according to Shahan.
“It’s equally important to consider the end user’s capabilities and screen size,” he says. “For a smartphone-friendly website, a simplistic layout that works well on a screen of any size is probably best.”
Consider usability testing when choosing a mobile app theme or design, Shahan says.
“Mobile users expect a high-fidelity replicat ion of desktop sites or apps, so it’s important to consider the effects of mobile layout engines, screen resolution, and type settings when choosing a mobile app design,” Shahan says.
For example, a smartphone user may be better served by an app with a full-fidelity responsive design that adapts itself to the device’s native resolution, he says.
“It’s also critical to test the mobile-friendliness of a mobile app in a virtual setting,” he says.
This might mean asking a separate group of users to manipulate the app on each device, and then verifying that the results are the same on each device.
Always test on the browser belonging to a single user ID, so cross-browser compatibility isn’t an issue, Shahan says.
“Mobile apps almost always run in an isolated browser tab, so before rolling out the app across users, it’s important to verify that the app will function
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